![]() Oh, and try to not get killed by one of the many traps and enemies in each level as well. The game itself is almost exclusively gameplay-centered, and still required you to get to each level’s exit while grabbing as many treasure items as you can along the way. There’s a story that introduces the protagonist as the daughter of Spelunky 1’s hero, but it doesn’t serve a whole lot of purpose expect for the fact that it gives you a reason to travel to the moon to go and find your parents who have gone missing. Excellent controls helped it too, and those unsurprisingly return almost entirely unchanged for the sequel. Spelunky’s successful risk versus reward mechanics are still here, as is the abundance of challenge that goes hand in hand with a perfectly implemented learning curve that keeps you coming back – very much like the original Spelunky, which remains a benchmark for roguelike games even after all these years. When you’re looking for a sequel to take a game into exciting new directions then perhaps getting a refined version of a familiar experience can feel disappointing, but I had an absolute blast playing this and will continue doing so in the weeks and months to come. ![]() That’s a lot to live up to, and Mossmouth took its time when developing a sequel – luckily, that time paid off, even though it doesn’t mean that anything has radically changed in Spelunky 2. To this date, the game still ranks among my personal favorites for the system and is often mentioned as one of the top 3 games for the Vita when you look at review aggregators as well. ![]() Many hours and deaths later, here are our impressions.ĭespite being a 2008 PC game originally, Spelunky is mostly dear to my heart because of the 2013 Vita version that was a port of the Xbox 360 version that came out a year earlier. Spelunky 2 is out for PlayStation 4 and PC, and we couldn’t wait to try it out.
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