And each has four moves, each move also has a type. Even so your talking about 151-386 possible "NPC's" to build your party from.Įach Pokemon has a type, or two types. Your only allowed to carry six at a time, and although you can have multiples of the same type many towers restrict you to one of each type. The basics of pokemon are much like a standard party RPG in many respects, only in pokemon you fight by proxy rather than yourself (which again means that if you want to use the same trainer in a new game you can do so only by removing the pokemon). It's something that again other games could learn from since even if you have an 80 hour game if you enjoy it, it still never seems like enough. The crowning glory is that even after you finish the 40 hour official game (talking about emerald) another even longer game opens up afterwards with totally different maps and pokemon as well as more hidden areas, trainer towers, elite challenges etc. I also really enjoy the design, the freedom to explore and the fact that you are not pointed directly to things, which again is something more "mature" games could stand to take a lesson from. While you may look at it and go it's kiddy,because of the pokemon theme it's more complex than many "adult" games could hope to be. Pokemon, it's become much more than a game now, it's a hobby. I can't recommend this game highly enough, the only negative point I can bring myself to mention is the very long and involved plot is a little too linear to replay continuously (just continually, with a short break :cool: ).Īnd it is also all true. The pacing is sublime the PC is only given powerful biomods later in the narrative, after experiencing how difficult a given task is without, and then again - in a step-wise fashion - with more dangerous enemies and scenarios to test the new biomods. ![]() Regardless, the plot is compelling and certainly contains all the necessary accoutrements for a rip-roaring tale. I also found the plot interesting, as I had read a lot about the various groups mentioned in the narrative before I had even heard of Deus Ex. (Some biomods are passive, like the ocular headlamps.) There are four levels of biomod power, as well, which either increase the effects or reduce the power consumption. silent running or powerful leaping are two options for the leg biomod. There is also the opportunity to add bio-modification nanites of different and sometimes mutually exclusive powers e.g. ![]() ![]() The skills are ranked from untrained to mastery in four levels, and effect aspects like toxic waste resistence and rifle or pistol accuracy & damage. There is a basic "levelling up" feature, whereby completing plot advancements gains proportional points for use in any aspect of a dozen different skills. Weapons can have improvements added like damage, accuracy, ammo capacity and range mods, and a silencer and scope. Gameplay is simple, but not simplistic guns and munitions help the PC adopt either a full-frontal "tank", or a subterfuge "thief" attitude, or some hybrid. I especially like the technique - used later to great effect in Max Payne 2, as well - where the PC is introduced to a new area whilst the NPCs are friendly, and subsequently has to battle back through the area under fire. For example, for my last play-through I didn't kill any third-parties who had no idea they were being used by a secret agency, prefering to tranquilize them instead. Although the narrative is quite linear (which was addressed in the sequel), the tactics used to complete each "level" or geographic section are quite flexible, and there are three different ways to complete the game. My favourite, as disclosed in a recently derailed thread ( ), is the original Deus Ex.įirst Point: no elves or orcs, and magic is limited to medpacks.Īn interesting near-future intra-apocalyptic scenario, ripe with intrigue and - eventually - overwelming interlaced conspiracies.
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